locationgamer: Identification of Location Game Equilibria in Networks
Identification of equilibrium locations in location games (Hotelling (1929) 
    <doi:10.2307/2224214>). In these games, two competing actors place
    customer-serving units in two locations simultaneously. Customers make the 
    decision to visit the location that is closest to them. The functions in 
    this package include Prim algorithm (Prim (1957) 
    <doi:10.1002/j.1538-7305.1957.tb01515.x>) to find the minimum spanning tree 
    connecting all network vertices, an implementation of Dijkstra algorithm 
    (Dijkstra (1959) <doi:10.1007/BF01386390>) to find the shortest distance and 
    path between any two vertices, a self-developed algorithm using elimination 
    of purely dominated strategies to find the equilibrium, and several plotting 
    functions.
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