rayshader 0.10.0:
Additions
- Add 
render_camera() function 
Changes
- Fixed some documentation issues
 
rayshader 0.9.2:
Additions
- Add additional arguments to windowsize in 
plot_3d() to
specify location of viewport 
rayshader 0.9.1:
Changes
- Fix out-of-bounds memory issue with water layer generation
 
rayshader 0.9.0:
Additions
- Added 
render_snapshot function capture and save images
of the current rgl view to either file or the current device. 
- Added a 
pkgdown website for the package. 
- Added a 
NEWS.md file to track changes to the
package. 
Changes
- Documentation updates and additions
 
- Updated README
 
rayshader 0.8.1: 2018-12-20
na.rm=FALSE bug and add_overlay issue
fixed 
- Fix add_overlay dimensions when no transparency layer present
 
rayshader 0.8.0: 2018-12-14
Additions
- Updated 
plot_3d to draw NA entries in the
elevation matrix as holes in the 3D model. This can be used to slice the
model into any shape. 
- Updated 
plot_3d to include the new
baseshape argument, which has several built-in shapes
c("circle","hex") to overlay onto a matrix. This removes
points in the elevation matrix outside the masked region. 
- Added 
lineantialias option to plot_3d to
allow the user to turn on antialiasing for the lines in the plot. 
Changes
- Removed 
shadow_exist and remove_water
options from save_3dprint to improve robustness. User now
has to remove those 3D elements themselves when creating .stl file. 
- Fixed 
add_overlay when the input is a matrix 
- Updated documentation for 
plot_3d with examples. 
- Fixed reference to 
save_png in README 
rayshader 0.7.0: 2018-11-21
Additions
- Added 
render_label() function to add text labels to 3D
plots. 
Changes
- Updated README
 
- Fixed all 
progbar arguments to be either
FALSE or interactive() by default 
rayshader 0.6.4: 2018-11-08
- Changed progress bar to appear only when the user is in an
interactive session (thanks @hadley)
 
- Fixed bug with water edges not following non-zero water depth
 
- Cleaned up documentation
 
rayshader 0.6.3: 2018-10-27
- Speed improvements for 3D rendering with 
plot_3d 
- Fixed small gaps and overlays in rendered water and edge lines in
plot_3d 
rayshader 0.6.2: 2018-10-25
- Implemented binary search for intersection, massive speed increase
for ray_shade()
 
rayshader 0.6.1: 2018-10-25
- Moved Rcpp::checkUserInterrupt() to outer loop to speed up
raytracing (thanks @brodieG)
 
rayshader 0.6.0: 2018-09-23
Additions
- Added 
render_depth(), a post-processing effect to add
depth of field to 3D maps. 
- Added 
render_water(), which either adds or replaces a
water layer on the existing 3D map. 
- Added 
add_overlay(), which adds a transparent or
semi-transparent overlay to the current hillshade. 
- Added attribute to 
montereybay to mark it as internal
data (for better user messages) 
Changes
- Changed 
save_3dprint() to include the option to remove
the shadow and water layers. 
rayshader 0.5.4: 2018-09-20
- Altered coordinates of plot_map to align with the center of the
grid
 
rayshader 0.5.3: 2018-09-18
- Fix for add_water hex color bug
 
rayshader 0.5.2: 2018-09-16
- Fixed aspect ratio in plot_map()
 
rayshader 0.5.1: 2018-09-06
Changes
- Fixed out-of-bounds bug in C++ normal vector generation
 
plot_map() no longer crashes R when “rotate” is a
matrix rather than a single numeric value. 
plot_3d() now displays warning if hillshade argument
contains any values below 0 or more than 1. 
rayshader 0.5.0: 2018-08-25
Additions
- Added 
save_3dprint, a function that exports 3D maps to
a stereolithography (STL) format for 3D printing. 
- Add hex logo to README
 
Changes
- Fixed small overhand on 3D base.
 
- Changed 
write_png to save_png 
- Corrected orientation of polygons in 
plot_3d 
rayshader 0.4.7: 2018-08-24
CRAN fixes
- Fixed lack of examples in some functions for CRAN and changed calls
to 
 
Changes
- Removed 
remove_edges option: the x/y dimensions of the
outputs and inputs are now always consistent. 
rayshader 0.4.6: 2018-08-20
rayshader 0.4.5: 2018-08-17
Additions
- Implemented custom C++ version of 
akima::bilinear.grid
to remove non-GPL software dependency 
- Add ability for 
add_water to work with matrices 
Changes
- Turn off examples for 
plot_3d 
- Fix issue with non-exporting internal Rcpp functions to foreach
 
- Added description to ray
 
- Update DESCRIPTION
 
rayshader 0.4.4: 2018-08-16
Additions
- Added shadow color option
 
Changes
- Fixed background color to blend in with shadow
 
- Fixed description of error in sphere_shade
 
- Small updates to documentation
 
rayshader 0.4.3: 2018-08-09
Additions
- Added default settings for zscale when 
montereybay
dataset used and zscale is not passed in by user 
rayshader 0.4.2: 2018-08-08
Additions
- Added example dataset 
montereybay 
rayshader 0.4.1: 2018-08-06
- Update pipe import from magrittr
 
rayshader 0.4.0: 2018-08-06
Additions
- Added 
plot_3d, a function to take hillshades/textures
and visualize them with an elevation matrix in 3D. Includes water
visualization and the ability to view the map as a solid object. 
- Added zscale argument to detect_water.
 
Changes
- Changed default orientation to match the orientation of the
matrix.
 
- Changed detect_water and calculate_normals to not show a progress
bar by default.
 
- Changed ambient_shade to default to 1-45 degrees, instead of
0-45.
 
- Changed write_png to stop when user doesn’t provide a filename.
 
- Updated README
 
rayshader 0.3.1: 2018-06-30
ray_shade and ambient_shade - Added option
to pass arguments to makeCluster function for parallel execution 
rayshader 0.3.0: 2018-06-28
Additions
- Added 
sphere_shade function to apply spherical texture
maps to elevation matrices. 
- Added 
create_texture function to allow user to
programmatically create texture maps by specifying colors. 
- Added 
ambient_shade function to calculate ambient
occlusion shadow maps. 
- Added 
add_shadow function to add shadow to existing
shadow matrices/texture arrays. 
- Added 
calculate_normal function to pre-calculate normal
vectors of elevation matrix for faster spherical shading. 
- Added 
detect_water function to automatically detect
bodies of water (of a specified size) on an elevation matrix. 
- Added 
write_png function to save hillshaded maps to
file. 
- Added 
plot_map function to parse and plot resulting
hillshaded maps. 
- Added the ability to add a mask to raytracing and ambient occlusion
so only certain areas are raytraced.
 
Changes
- Changed names of functions to be snake_case.
 
- Various bugfixes
 
rayshader 0.2.1: 2018-05-20
- Out of bounds memory bug fix
 
rayshader 0.2.0: 2018-05-19
Additions
- Added Lambertian shading by default to the 
rayshade
function. 
- Added standalone 
lambshade function. 
- Added progress bar support.
 
- Added option to remove edges. Default TRUE.
 
Changes
- Changed angles all to degrees instead of radians.
 
- Removed 
verbose option. 
rayshader 0.1.0: 2018-05-13
- Initial commit. Basic functionality implemented and documentation
written.