Creates and maintains a build process for complex analytic tasks in R.
  Package allows to easily generate Makefile for the (GNU) 'make' tool, which drives the build process
  by (in parallel) executing build commands in order to update results accordingly to given dependencies
  on changed data or updated source files.

An EM algorithm to fit Mallows' Models to full or partial rankings, with or without ties.
        Based on Adkins and Flinger (1998) <doi:10.1080/03610929808832223>.

An implementation of an algorithm family for continuous
    optimization called memetic algorithms with local search chains
    (MA-LS-Chains), as proposed in Molina et al. (2010) <doi:10.1162/evco.2010.18.1.18102> and Molina et al. (2011) <doi:10.1007/s00500-010-0647-2>. Rmalschains is further discussed in Bergmeir et al. (2016) <doi:10.18637/jss.v075.i04>. Memetic algorithms are hybridizations of genetic
    algorithms with local search methods. They are especially suited
    for continuous optimization.

Edit and simplify 'geojson', 'Spatial', and 'sf'
    objects.  This is wrapper around the 'mapshaper' 'JavaScript' library
    by Matthew Bloch <https://github.com/mbloch/mapshaper/> to perform
    topologically-aware polygon simplification, as well as other
    operations such as clipping, erasing, dissolving, and converting
    'multi-part' to 'single-part' geometries.

Provides an interface to 'Mapzen'-based APIs (including 
    geocode.earth, Nextzen, and NYC GeoSearch) for geographic search 
    and geocoding, isochrone calculation, and vector data to draw map tiles. 
    See <https://www.mapzen.com/documentation/> for more information. The original 
    Mapzen has gone out of business, but 'rmapzen' can be set up to work with 
    any provider who implements the Mapzen API.

A port of the C++ routine for applying the marching cubes algorithm written by 
    Thomas Lewiner et al. (2012) <doi:10.1080/10867651.2003.10487582> into an R package. 
    The package supplies the contour3d() function, which takes a 3-dimensional array of voxel 
    data and calculates the vertices, vertex normals, and faces for a 3d mesh representing 
    the contour(s) at a given level.